![]() Most annoying feature of the game, either bring 3 or 4 shovels or have rng throw tons of walls at you, forcing you to either go around or more often than not have to take the stress damage because you just so happen to have to go through that blocked passage to clear the mission. Quote from: Cthulhu on January 30, 2016, 12:15:52 am -It makes the shovel slightly less stupid, it no longer feels as much like a tax on you for not buying a shovel every game, but still. In retrospect I think a plague doctor instead of a jester would've been better for regular damage over time against crowds. It worked well until the necromancer raised two skeletons in one turn, at which point I was unable to keep the necromancer alone at the end of each turn, and damage began piling on from the skeletons getting to attack. Had a vestal for healing, and a jester for support to keep everyone's speed and crit chance up. My primary source of dps in the veteran necromancer fight was actually 2 crusaders (for the bonus damage against unholy) using holy lance, smite, and zealous accusation. The necromancer was tough mainly because I only had two DPS and one was crusader so he rarely had a chance to attack. ![]() Quote from: Cthulhu on January 28, 2016, 12:39:24 am -I've found the veteran bosses pretty easy. It makes the shovel slightly less stupid, it no longer feels as much like a tax on you for not buying a shovel every game, but still. Literally nothing else in the game does that, so I never thought to click on it. Yeah, that's been around since.the very first build, I think? Watteau, Papon, that other guy, I can never fucking replace you. I also lost three dudes to the brigand 12 pounder and didn't even kill it. ![]() Wagon Life.ĭid you know that you have to click the shovel in the cave-in screen to use it? And if you use it, it consumes the shovel to clear the block with no penalty?
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